BBC Micro
bbc_251117.rbf
- Add Music5000 synthesizer by David Banks (thx slingshot2)
https://github.com/tdelage26/mist-binar ... /cores/bbc
Novedades MiST - Todas las actualizaciones en un único hilo
Moderador: desUBIKado
Re: Novedades MiST - Todas las actualizaciones en un único hilo
BBC Micro
bbc_251118.rbf
- Added two disk drives support (thx slingshot2)
https://github.com/tdelage26/mist-binar ... /cores/bbc
Super Nintendo
snes_mist_251119.rbf
- PPU: fix sprite evaluation during Force Blank (thx to srg320)
- PPU: Fixes for 16x32 & 32x64 sprites and tile count/flip (thx to paulb-nl)
With the undocumented sizes 16x32 and 32x64 two of the obj size signals
are active simultaneously. It seems that the Range and Time periods use
a mix of the two sizes for different checks.
Example: With a sprite size of 16x32 the sprite is still in range when
the H position is set to -16. Time treats the sprite as 16x16 but with H
position -16 it displays the tiles with horizontal offset 2 & 3 instead
of 0 & 1.
Normally with sprite interlace enabled, the sprite height is halved but
with a sprite size of 16x32 it is treated as 32x8 instead of 32x16.
With tile flip it only inverts the tile count bits according to sprite size.
https://github.com/tdelage26/mist-binar ... cores/snes
bbc_251118.rbf
- Added two disk drives support (thx slingshot2)
https://github.com/tdelage26/mist-binar ... /cores/bbc
Super Nintendo
snes_mist_251119.rbf
- PPU: fix sprite evaluation during Force Blank (thx to srg320)
- PPU: Fixes for 16x32 & 32x64 sprites and tile count/flip (thx to paulb-nl)
With the undocumented sizes 16x32 and 32x64 two of the obj size signals
are active simultaneously. It seems that the Range and Time periods use
a mix of the two sizes for different checks.
Example: With a sprite size of 16x32 the sprite is still in range when
the H position is set to -16. Time treats the sprite as 16x16 but with H
position -16 it displays the tiles with horizontal offset 2 & 3 instead
of 0 & 1.
Normally with sprite interlace enabled, the sprite height is halved but
with a sprite size of 16x32 it is treated as 32x8 instead of 32x16.
With tile flip it only inverts the tile count bits according to sprite size.
https://github.com/tdelage26/mist-binar ... cores/snes